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November 3, 2022 @ 3:30 pm - 4:30 pm
Vulkan is a low-overhead, cross-platform API, open standard for 3D graphics and computing. Vulkan targets high-performance real-time 3D graphics applications, such as video games and interactive media. Vulkan is intended to offer higher performance and more efficient CPU and GPU usage compared to older OpenGL and Direct3D 11 APIs. Learn how to use Vulkan with the Light Weight Java Game Library and the Java OpenGL Math Library.
Room: 245, Bldg: Earth Science, 1400 Washington Avenue, University at Albany, Albany, New York, United States, 12222